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  1. Editor Hotkeys

    It is necessary to implement hotkey support for convenient work with the editor.
    For example in "Entity Hierarchy" I want to delete an entity by clicking the "Delete" button.

    1 vote
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    • Editor font size customization

      It would be nice to be able to customize the font size of the editor - the panel headers, etc.
      For example, "Entity Parts" and other panel headings are not legible.

      1 vote
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      • Rework API Reference

        Rework API Reference page using different software to generate the website.

        Since Wave is working with /// tags and probably even some XML tagging there are some other software packages to generate the API Documentation.

        Options:
        - DoxyGen
        - Sandcastle
        - DocFX

        All the above improve the visuals a lot, which improve the user-friendliness. The current documentation is messy, unclear and sometimes its hard to find that one thing you need to find.

        So changing the documentation generator is your best move to improve user-friendliness.

        3 votes
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        • WaveEngine Academy

          I cosider that wave it's a great engine for C# developers, the learning path is not tedius(please it's C# ♥!), the documentation help me so much for understand how to use it, but an academy maybe can helps anothers developers interested in game development that don't how to start,and in their attempt to use the most polular market engines fail(me :( ), but Wave it's different and i love it.

          Suggestions for the academic platform:
          *Tips and Tricks
          *Live session with wave developers
          *Video Tutorials

          Regards !

          3 votes
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          • BSP-like level editing

            The thing is, the BSP-like level editing is still great way to make levels if you don't care too much about detail and with ability to quickly iterate on those.

            4 votes
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            • Make Behaviors and Components more testible

              In a behavior, I am able to abstract away things like mouse input so that I can simulate this in a unit test, but when it comes to testing some of the more ingrained functionality it starts to unravel.

              As an example I would like to write a test that can show that when I simulate a click of a mouse I can see something being added to the EntityManager.

              My attempts to do this so far have all failed.

              EntityManager is baked so deep into the framework, you cannot mock it or fake it in any way. It doesn't…

              3 votes
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              • Impliment full keyboard support

                At the moment wave engine doesn't support all the keyboard buttons across cultures. For example, it doesn't support the majority of symbol keys on my en-uk keyboard and I imagine it is the same for other cultures. One example of where this impacts is typing an email address which is virtually impossible as '@' and '.' are not where they should be. Textbox can be extended to create culture compatibility, but without the key support in WaveEngine.Common.Input.KeyboardState it is impossible.

                17 votes
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                • Expose IsSignal through RigidBody2D

                  Box2d has the concept of a signal on a body. This effectively triggers collision detection events but does not stop the 2 bodies from intersecting.

                  Unity has this concept as well for collisions called triggering.

                  As this functionality is already baked into the physics engine, could you please expose it on the RidigBody2D class

                  2 votes
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                  • WaveEngine + Visual Studio CODE + Omnisharp

                    Maybe add VS code support for editing C# code, now that VSCODE fully support Omnisharp

                    8 votes
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                    • Dark Theme

                      Hi,
                      I think the editor will look more professional with a dark theme and please add a option for remove the splash screen..
                      Thanks

                      26 votes
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                        started  ·  0 comments  ·  Admin →
                      • Grid based puzzle quick starter

                        Grid based puzzles (like 2048) are very popular and a quick starter for it can be very useful for developers who want to start a puzzle game.

                        3 votes
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                        • total force close and cannot oprn the editor windows 7 64 bit

                          hey my pc nvidia gtx 7s0, 8gb, and core 2 , win 7 64 bit, ihave some trouble with the engine
                          1. cannot open
                          when i download and instal the 2.2 wave engine and i do all the steps like downloading gdx, and net frame, then i open, then i login after login the wave engine not appear and i think it's start error i clicked the wave engine only back process
                          2. i found at wave engine forum that if you have some trouble maybe graphic card or something not support to the newest engine, then i have idea…

                          1 vote
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                          • Behavior Inspector

                            Guys, amazing work! I'm just trying the second version of WE.

                            Just one small thing, on the editor, it seems that the numeric spin
                            has a fixed numeric rounding to n2. When I want to modify some
                            floating values to smaller values (like 0.004) the rounding will leave
                            0.00 and the value will be set to 0.

                            3 votes
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                            • Wave Editor failes to launch on Win 10 64bit

                              On Win 10 (64 bit) wave editor doesn't launch. After starting the Editor it seems to Compute something, but then nothing happens.

                              4 votes
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                                1 comment  ·  Admin →
                              • Versión en ESPAÑOL

                                Además de inglés, hagan una versión del programa, sitio web y foros en español

                                6 votes
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                                  1 comment  ·  Admin →
                                • Dynamic Cascade Shadows

                                  I was tracking Wave Engine for a while, now i'm really interested to use the new version 2.0, but...i still see that the engine do not support dynamic shadows and that is a big problem for me.
                                  Wave Team can you guys implement Cascade Shadows with "PCSS"
                                  (Optional ? Would be nice to have)

                                  52 votes
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                                    started  ·  0 comments  ·  Admin →
                                  • Load Tiled Map XDocument

                                    At the moment, you only can load a tiled map with a file that is saved as a file on the disk.

                                    It should be possible, to load a tiled map from a XDocument object or provide your own WaveDocumentLoader.

                                    With that, you could load maps, that you create on the fly.

                                    3 votes
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                                      1 comment  ·  Admin →
                                    • Starter Kits and Asset Packs

                                      I believe you will catch more attention if you offer (or allow others to offer) starter kits for game genres and asset packs.

                                      4 votes
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                                      • Remove and add Tiles at Runtime

                                        It would be great, if you could remove tiles from a Tiled Map at Runtime. For example, if you shoot at it or you want to modify a map at runtime.

                                        3 votes
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                                        • non-English text Support

                                          WaveEngin can using non-English text to show Game UI....

                                          45 votes
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