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  1. .NET Stanard and .NET Core

    Migrate from Mono to .NET Standard\.NET Core?

    3 votes
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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • build error

      The project can not be completed with the Windows platform
      Resolve as soon as possible, I will be forced to dis-install the program

      4 votes
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Fix the broken link to create a new account. First experience is broken.

        Downloaded editor, ran it. Resource missing. meh

        1 vote
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          1 comment  ·  Flag idea as inappropriate…  ·  Admin →
        • Copy code for build needs to improve to handle more scenarios

          I love working with your engine, and will say that this is the best one I've ever encountered in terms of architectural perfection for coding games.

          On my Windows 10 system tried Wave Engine 2.3.0, 2.4.0 and 2.4.1. Every-time when I try to build and run via the Wave-Editor or via Visual Studio, it ends up in build failure because of "File not found" exception. I investigated into the issue and found that the copy of scene and game contents like wgame and wscene + asset files are not working through the xcopy commands running during the build time. So,…

          3 votes
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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Disable the user item template filter

            Could you please not have user templates filtered when adding a class to the Source project? That is very annoying. Why would you even do that?

            2 votes
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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Have the Visual Editor remember window size and locaiton.

              It is very annoying to have the Visual Editor window open maximized every time you open it. Even more so when the title bar is above the top of the screen. This is very unprofessional. Please make it so it remembers the window state it was last closed in. Thank you.

              2 votes
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                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Model Scale on import. This is a feature I love about Xneko, would be awesome to have it.

                When you add a model to the editor, would be awesome to have scale and rotation axis adjustments before it is added to a scene. Xenko does this, and I think it is an awesome feature.

                1 vote
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                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • Editor font size customization

                  It would be nice to be able to customize the font size of the editor - the panel headers, etc.
                  For example, "Entity Parts" and other panel headings are not legible.

                  1 vote
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                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Editor Hotkeys

                    It is necessary to implement hotkey support for convenient work with the editor.
                    For example in "Entity Hierarchy" I want to delete an entity by clicking the "Delete" button.

                    4 votes
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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Rework API Reference

                      Rework API Reference page using different software to generate the website.

                      Since Wave is working with /// tags and probably even some XML tagging there are some other software packages to generate the API Documentation.

                      Options:
                      - DoxyGen
                      - Sandcastle
                      - DocFX

                      All the above improve the visuals a lot, which improve the user-friendliness. The current documentation is messy, unclear and sometimes its hard to find that one thing you need to find.

                      So changing the documentation generator is your best move to improve user-friendliness.

                      5 votes
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                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • WaveEngine Academy

                        I cosider that wave it's a great engine for C# developers, the learning path is not tedius(please it's C# ♥!), the documentation help me so much for understand how to use it, but an academy maybe can helps anothers developers interested in game development that don't how to start,and in their attempt to use the most polular market engines fail(me :( ), but Wave it's different and i love it.

                        Suggestions for the academic platform:
                        *Tips and Tricks
                        *Live session with wave developers
                        *Video Tutorials

                        Regards !

                        6 votes
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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • BSP-like level editing

                          The thing is, the BSP-like level editing is still great way to make levels if you don't care too much about detail and with ability to quickly iterate on those.

                          4 votes
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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • I can't change the open c# solution

                            You need a way to change what program opens for the c# opinions.

                            1 vote
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                              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • Expose IsSignal through RigidBody2D

                              Box2d has the concept of a signal on a body. This effectively triggers collision detection events but does not stop the 2 bodies from intersecting.

                              Unity has this concept as well for collisions called triggering.

                              As this functionality is already baked into the physics engine, could you please expose it on the RidigBody2D class

                              2 votes
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                                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • Make Behaviors and Components more testible

                                In a behavior, I am able to abstract away things like mouse input so that I can simulate this in a unit test, but when it comes to testing some of the more ingrained functionality it starts to unravel.

                                As an example I would like to write a test that can show that when I simulate a click of a mouse I can see something being added to the EntityManager.

                                My attempts to do this so far have all failed.

                                EntityManager is baked so deep into the framework, you cannot mock it or fake it in any way. It doesn't…

                                6 votes
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                                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Grid based puzzle quick starter

                                  Grid based puzzles (like 2048) are very popular and a quick starter for it can be very useful for developers who want to start a puzzle game.

                                  3 votes
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                                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • WaveEngine + Visual Studio CODE + Omnisharp

                                    Maybe add VS code support for editing C# code, now that VSCODE fully support Omnisharp

                                    11 votes
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                                      1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                    • total force close and cannot oprn the editor windows 7 64 bit

                                      hey my pc nvidia gtx 7s0, 8gb, and core 2 , win 7 64 bit, ihave some trouble with the engine
                                      1. cannot open
                                      when i download and instal the 2.2 wave engine and i do all the steps like downloading gdx, and net frame, then i open, then i login after login the wave engine not appear and i think it's start error i clicked the wave engine only back process
                                      2. i found at wave engine forum that if you have some trouble maybe graphic card or something not support to the newest engine, then i have idea…

                                      1 vote
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                                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Impliment full keyboard support

                                        At the moment wave engine doesn't support all the keyboard buttons across cultures. For example, it doesn't support the majority of symbol keys on my en-uk keyboard and I imagine it is the same for other cultures. One example of where this impacts is typing an email address which is virtually impossible as '@' and '.' are not where they should be. Textbox can be extended to create culture compatibility, but without the key support in WaveEngine.Common.Input.KeyboardState it is impossible.

                                        18 votes
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                                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Behavior Inspector

                                          Guys, amazing work! I'm just trying the second version of WE.

                                          Just one small thing, on the editor, it seems that the numeric spin
                                          has a fixed numeric rounding to n2. When I want to modify some
                                          floating values to smaller values (like 0.004) the rounding will leave
                                          0.00 and the value will be set to 0.

                                          3 votes
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