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  1. heightmap 3D terrain

    Hi,

    Is there any possibility to implement heightmap for terrain creation?.

    Good engine design!

    (Continuad con tan buen desarrollo!!)

    61 votes
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      planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
    • Dynamic Cascade Shadows

      I was tracking Wave Engine for a while, now i'm really interested to use the new version 2.0, but...i still see that the engine do not support dynamic shadows and that is a big problem for me.
      Wave Team can you guys implement Cascade Shadows with "PCSS"
      (Optional ? Would be nice to have)

      58 votes
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        started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Add an overall "Architecture" diagram and even a class diagram for the top level stuff

        samples are ok, but really need a proper component design diagram or class dagram so one can make sense of what goes where.

        49 votes
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          planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • non-English text Support

          WaveEngin can using non-English text to show Game UI....

          45 votes
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            2 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • particle improvements

            atm on the vapor particle sample it is most obvious as hard edges are visible every time the particles intersect, implementing soft particles would be great, also along with it particle deflectors and attractors (gravity points) would be ncie.

            43 votes
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              under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Game conversion for web

              Maybe someone's games should be funny to play in one web browser like in Unity, but we need a field in the converter tool.

              39 votes
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                planned  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Extending textures, specially 2D ones, with more functionality.

                Currently modifying a texture is very hard. we have to upload it manually to the graphicdevice, and this cause the problem because the texturemanager class is not intelligent enough not to duplicate. so if you modify a texture per each frame, which I use for Kinect, then there will be millions of loaded texture and RAM will be full. however if I destroy the textures manually the performance drops dramatically. I think the way that the texturemanager is working needs to be improved

                38 votes
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                  under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • Make engine more extensible.

                  Many of the important methods are internal and therefore it is not possible to extend or exchange systems like the rendermanager. It would be better to make them public and to introduce interfaces for this managers so we can write custom implementations, if necessary. For example sort meshes or use a octree for frustum culling.

                  29 votes
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                    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • 2D lightning

                    Like the one who posted this: http://forum.waveengine.net/forum/general/700-any-chance-for-2d-lighting
                    I think it will be amazing :D

                    29 votes
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                      planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Dark Theme

                      Hi,
                      I think the editor will look more professional with a dark theme and please add a option for remove the splash screen..
                      Thanks

                      29 votes
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                        started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • Sprite Pro support to Wave Engine

                        Would be a good idea if Wave Engine support this Animator tool, is really good , user friendly and also cheaper than Spine.

                        27 votes
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                          under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                        • Facebook Integration

                          Allow the user to share rankings through Facebook.

                          23 votes
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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Impliment full keyboard support

                            At the moment wave engine doesn't support all the keyboard buttons across cultures. For example, it doesn't support the majority of symbol keys on my en-uk keyboard and I imagine it is the same for other cultures. One example of where this impacts is typing an email address which is virtually impossible as '@' and '.' are not where they should be. Textbox can be extended to create culture compatibility, but without the key support in WaveEngine.Common.Input.KeyboardState it is impossible.

                            18 votes
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                              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • Entity.AddComponent signature change

                              It would be great if you could change the signature to be
                              AddComponent<T>(T component) where T:Component
                              this wont break existing code but would allow extensions of existing behaviors like Camera that are depended upon internally by adding the component with AddComponent<Camera>(new MyCamera)

                              16 votes
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                                under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • Run time scripting.

                                Would be nice to have scripts, basically gloyifided behaviour, that runs at run time and doesn't complie with the engine. (Ie provide support to modders for the game)

                                16 votes
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                                  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Offer a paid license with the ability to remove the splashscreen

                                  Right now it is not allowed to remove the WaveEngine splashscreen at all, or it would violate the Wave Software License Agreement.

                                  There have been some requests in the past to be able to remove it though, by acquiring a "Paid License" which would allow that then.

                                  It would be great that developers who have their game finished can have this option of a paid license to remove the splashscreen before shipping their game.

                                  Of course, exact license details have to be worked out for this.

                                  S. http://forum.waveengine.net/forum/general/3053-wave-license-question?p=3199#post3199
                                  or my question for it at http://forum.waveengine.net/forum/general/9478-modify-splashscreen-remove-it-for-debug-compilation

                                  12 votes
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                                    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Blending of 3D animation clips

                                    Providing a cross fade between different 3D animation clips. Eg: Idle to Walk

                                    12 votes
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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • 2D Grid

                                      It would be nice, if you have a grid in 2d mode, too. It would be even better if you could customize it.

                                      12 votes
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                                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Adding support for custom file formats

                                        Extensibility for custom file formats in the editor so they can be exported to .wpk files

                                        11 votes
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                                          under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                        • WaveEngine + Visual Studio CODE + Omnisharp

                                          Maybe add VS code support for editing C# code, now that VSCODE fully support Omnisharp

                                          11 votes
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                                            1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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