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  1. Changeable texture coordinates for QuadRenderer

    The QuadRenderer class is very useful (e.g for masking), bu tit doesn't support animations. I suggest you make the QuadRenderer.texcoord1 and texcoord2 fields public or somehow accessible so we can change them at runtime. This would enable animation.

    6 votes
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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Fix Sprite Sheet importing

      sprite sheet asset viewer crashes when importing or trying to view big sprite sheets

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • roku support

        support roku tv box

        2 votes
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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Public Bugtracker

          Because of the upcoming public beta release of the editor and just for the sake of keeping forum clear of issue duplicates I propose to open public bugtracker. (I am not sure whether it doesn't exist or I just fail to find it; if it is the latter case, I apologize myself in advace - I'd like contribute to this project, because it is really awesome :3)

          8 votes
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          • Compound collider and bodies

            Hello,

            Is there a way to compound a hierarchy of entities with rigidbody and collision components?

            I'm thinking about an entity with to child entities. The parent has the RigidBody component and
            the 2 children only have the collider components.

            I think, this is currently not possible.

            Unity has a good solution for that: http://docs.unity3d.com/Manual/class-Rigidbody.html
            Look at the headline "Parenting"...

            This would be very useful feature for me.

            What do you think?

            4 votes
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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Redefine Math library

              I see like important thing redefine the math library using float and not double for two reasons, efficiency and don't castings.

              4 votes
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              • Tizen support

                Mono for Tizen is now available in Xamarin Studio. I think Wave Engine Team should support this platform, because Samsung will bring this platform to their future Smart TV and Wearable device

                3 votes
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                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • Add get DirectX and GDI Texture Method.

                  Sometimes user will need to use texture of GDI and DirectX.
                  (Mainly required to draw the text from the runtime.)
                  To do this, you will need to implement a function that converts quickly into a texture in the texture of the Wave Engine DirectX and GDI.
                  Strictly I hope support the texture of the SharpDX and System.Drawing convert to texture of the Wave Engine.

                  3 votes
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                  • Add support for skeleton points access

                    Accessing the skeleton point would give of a much wider variety of how to interact with the engine and integrate it with different hardware, like Microsoft Kinect, PS4 Camera or PrioVR.

                    1 vote
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                    • Blending of 3D animation clips

                      Providing a cross fade between different 3D animation clips. Eg: Idle to Walk

                      12 votes
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                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • Meaning of idea's tag

                        When I read idea list, I saw many tag of idea like "Planned", "Started", "Under Review". Please explain the meaning of these tags!

                        1 vote
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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • 2 votes
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                          • Provide more licence options to remove wave engine splash screen

                            So people can use their own splash screen.

                            4 votes
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                              2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • File exclusion on Asset Exporter

                              The problem: I use different type of sounds per platform. Currently, ogg for Android, wave for the rest. So, there seem not to be an easy way to achieve exclusions on the Asset Exporter per platform.

                              The Suggestion: add an exclude field on each property tab (= each platform), so as to easy handle what goes where.

                              1 vote
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                              • Extending textures, specially 2D ones, with more functionality.

                                Currently modifying a texture is very hard. we have to upload it manually to the graphicdevice, and this cause the problem because the texturemanager class is not intelligent enough not to duplicate. so if you modify a texture per each frame, which I use for Kinect, then there will be millions of loaded texture and RAM will be full. however if I destroy the textures manually the performance drops dramatically. I think the way that the texturemanager is working needs to be improved

                                38 votes
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                                  under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Use fonts from TTF file and FontSize attr in controls

                                  I think that it is needed an attrbute in some controls to set the font size to show the text like we want.

                                  10 votes
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                                    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • 1 vote
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                                    • Add funcionality to the MusicPlayer class

                                      Implement a way to get/set the playing position in milliseconds in the MusicPlayer.

                                      1 vote
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                                      • Update the 3d studio max plugin

                                        Update the 3d studio max plugin to work with later versions of 3d studio max and/or update Assets Explorer to work with FBX files to output two .wpks for animation when "ExportAnimations" is checked.

                                        1 vote
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                                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Run time scripting.

                                          Would be nice to have scripts, basically gloyifided behaviour, that runs at run time and doesn't complie with the engine. (Ie provide support to modders for the game)

                                          16 votes
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                                            3 comments  ·  Flag idea as inappropriate…  ·  Admin →
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