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  1. Improve 2D Particle system's Physics

    I suggest you guys add more complex physics to 2D particle systems, from what it seems right now we're resticted to making particles bounce off invisible barriers, it would be awesome (if costly) to have them implement actual colliders and interact with other physics objects (and have a flag to interact or not with other particles from the same emitter).

    7 votes
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      under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Implement a Swtich_to and and Insert_into_position for the new ScreenContextManager

      Implement methods that enable:
      -A switch to a specific screen in the stack, taking it form its position in the stack and making it the first (and visible) in the stack, pushing the others down
      -Insert a new screen into a given position in the stack

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • More Viewer in Asset Exporter

        could u please add model viewer and all animation to current asset exporter, and please add some notification when the exporting process is finished

        1 vote
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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • 2D lightning

          Like the one who posted this: http://forum.waveengine.net/forum/general/700-any-chance-for-2d-lighting
          I think it will be amazing :D

          29 votes
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            planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Entity.AddComponent signature change

            It would be great if you could change the signature to be
            AddComponent<T>(T component) where T:Component
            this wont break existing code but would allow extensions of existing behaviors like Camera that are depended upon internally by adding the component with AddComponent<Camera>(new MyCamera)

            16 votes
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              under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • heightmap 3D terrain

              Hi,

              Is there any possibility to implement heightmap for terrain creation?.

              Good engine design!

              (Continuad con tan buen desarrollo!!)

              61 votes
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                planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
              • unify forum and QA login

                atm one have to login separately on the forum and QA section, if that can be unified into one login it would be nice (including the homepage login)

                9 votes
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                  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                • Game conversion for web

                  Maybe someone's games should be funny to play in one web browser like in Unity, but we need a field in the converter tool.

                  39 votes
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                    planned  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • particle improvements

                    atm on the vapor particle sample it is most obvious as hard edges are visible every time the particles intersect, implementing soft particles would be great, also along with it particle deflectors and attractors (gravity points) would be ncie.

                    43 votes
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                      under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Adding support for custom file formats

                      Extensibility for custom file formats in the editor so they can be exported to .wpk files

                      11 votes
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                        under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                      • Facebook Integration

                        Allow the user to share rankings through Facebook.

                        23 votes
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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • Parameterless Constructors

                          For the purposes of Network and Disc de/serialization it would be highly advantageous to have a parameterless Constructor for every class, regardless of the other overloads.

                          9 votes
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                            started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Make engine more extensible.

                            Many of the important methods are internal and therefore it is not possible to extend or exchange systems like the rendermanager. It would be better to make them public and to introduce interfaces for this managers so we can write custom implementations, if necessary. For example sort meshes or use a octree for frustum culling.

                            29 votes
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                              under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • Android Project Template for Xamarin Studio

                              to be included on the 'For MacOS Users (Sample Project)' download.

                              9 votes
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                                planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                              • Add an overall "Architecture" diagram and even a class diagram for the top level stuff

                                samples are ok, but really need a proper component design diagram or class dagram so one can make sense of what goes where.

                                49 votes
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                                  planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • I can't change the open c# solution

                                  You need a way to change what program opens for the c# opinions.

                                  1 vote
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                                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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